This is a dynamic ocean asset that automatically absorbs and reflects env light/colors.
-With regular ocean assets, you need to load directlight to see the ocean and manually adjust the colors to fit the env. But with this asset, you can see the effect without loading lighting.
-The ocean will auto generates waves in random 1-3 seconds, and auto reflects env light/skybox colour and clouds/moon.
-Within a random time of 1-5s, the wave will reflect when it rises and will stop reflecting when it falls.To simulate dynamic reflections and shimmering.
-It can work with Postmagic and direct lighting, but you need to set them to match the skybox color, otherwise it may affect the display effect
I writied Unity scripts for this asset with DeepSeek, including reflection scripts, wave animation scripts, and Customize shader . As I'm not a programmer, this was a rather painful process for me.
The AI often didn‘t understand what I'm saying, and it frequently throws bugs, mostly related to some kind C# 4.0 issues and Unity version problem.
The code that AI taught me to write is basically the latest version of Unity.This is incredibly stupid and frustrating.Honestly, I don't even know how I managed to finish it.
However, I finally finished it, and it looks not bad in vam , It didn't actually achieve my goal, but it's still usable for now,so I'm sharing it. I don't want to do any further optimization to endure another torment
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Comparison
-With regular ocean assets, you need to load directlight to see the ocean and manually adjust the colors to fit the env. But with this asset, you can see the effect without loading lighting.
-The ocean will auto generates waves in random 1-3 seconds, and auto reflects env light/skybox colour and clouds/moon.
-Within a random time of 1-5s, the wave will reflect when it rises and will stop reflecting when it falls.To simulate dynamic reflections and shimmering.
-It can work with Postmagic and direct lighting, but you need to set them to match the skybox color, otherwise it may affect the display effect
I writied Unity scripts for this asset with DeepSeek, including reflection scripts, wave animation scripts, and Customize shader . As I'm not a programmer, this was a rather painful process for me.
The AI often didn‘t understand what I'm saying, and it frequently throws bugs, mostly related to some kind C# 4.0 issues and Unity version problem.
The code that AI taught me to write is basically the latest version of Unity.This is incredibly stupid and frustrating.Honestly, I don't even know how I managed to finish it.
However, I finally finished it, and it looks not bad in vam , It didn't actually achieve my goal, but it's still usable for now,so I'm sharing it. I don't want to do any further optimization to endure another torment
Comparison