• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
RandomCycleAnimator PLUS (Paid Contents)

Paid Plugins + Scripts RandomCycleAnimator PLUS (Paid Contents)

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RandomCycleAnimator PLUS V1 (Paid Content)​


RandomCycleAnimator PLUS V1 is a VaM plugin that adds natural, organic motion by layering periodic random Force/Torque on top of “fixed-loop” animations such as Timeline or CycleForce.
スクリーンショット 2025-12-20 031119.png

It inherits the core concept of the free version:
it applies random forces to controllers added via “Select Atom.”
➡ Free version: https://hub.virtamate.com/resources/randomcycleanimator.61668/

PLUS expands this into a paid edition with completely new Morph Control and Smoothing features, along with major improvements to the stability and usability of external-reference workflows.


Key Additions in PLUS (compared to the free Hub version)​


• Morph Control (Favorites-based)​


Add morphs and randomize them per morph.


  • Min / Max range
  • Min / Max value (speed/quickness)
  • Morphs can be freely selected from your Favorites




• Smoothing / Interpolation​


A smoothing feature that recalculates Force/Torque cycles and morph behavior to make loops feel more seamless.
Applies S-curve easing for smoother starts and stops.




• Full Support for External-Reference Workflows​


Use the plugin on an empty (or similar) host atom, then switch Select Atom to a Person.
Even from the external host atom, you can correctly display and control the target list of the selected atom.


(This is planned as an early-access preview of future fixes for the free version.)




• Enhanced Presets​


Presets now support:


  • Morph parameters
  • External atom settings



• Morph Reset​


Morphs affected by the random system will be reset to zero when:


  • Removed via “RemoveMorph”, or
  • The plugin is reloaded

This prevents leftover values from lingering.




Other Optimizations​


Internal logic has been optimized to reduce plugin load.




Quick Start​


For details and how it works, please see the free post:
“RandomCycleAnimator PLUS V1 — User Guide” (available on my Patreon).

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