Plymouth fury from MattDoesBlender
it has taken some time to sort this out as there was so many materials of about 87
,not not knowing by the material name what part of the model they was associated to.
renaming a lot of materials can be a pain.
i based it to look more like Plymouth fury 58 Christine , changing some textures, adding license plates and
re-modeled the spare wheel in the trunk and re-done tire textures.
the hood hinges was a complex task to create and figure out
features ;
open doors , hood and trunk
front and rear lights on or off
thanks to Skink about the Hood issue.
The hood can be an issue at times being it is animated
i tried saving the car as a subscene, but animator plugin causes an error
if loading fresh in to a new scene
add atom / CustomUnity Asset from the CUA select file load the plymouth_Fury58
go in to plugins
Add Plugin / Select File /Scripts /VamTastic /PlymouthFury.cs
add another Plugin SelectFile /Scripts /animator.cs
in order to control the hood
go to the plymouth fury / plugins open the unity animator
See image.
when the car is saved with a new scene the plugins should function.
you may want to add another CUA for the Reflections and load the Reflections asset
you can use other reflection probe assets to give the chrome and shiny surfaces a better look.
it has taken some time to sort this out as there was so many materials of about 87
,not not knowing by the material name what part of the model they was associated to.
renaming a lot of materials can be a pain.
i based it to look more like Plymouth fury 58 Christine , changing some textures, adding license plates and
re-modeled the spare wheel in the trunk and re-done tire textures.
the hood hinges was a complex task to create and figure out
features ;
open doors , hood and trunk
front and rear lights on or off
thanks to Skink about the Hood issue.
The hood can be an issue at times being it is animated
i tried saving the car as a subscene, but animator plugin causes an error
if loading fresh in to a new scene
add atom / CustomUnity Asset from the CUA select file load the plymouth_Fury58
go in to plugins
Add Plugin / Select File /Scripts /VamTastic /PlymouthFury.cs
add another Plugin SelectFile /Scripts /animator.cs
in order to control the hood
go to the plymouth fury / plugins open the unity animator
See image.
when the car is saved with a new scene the plugins should function.
you may want to add another CUA for the Reflections and load the Reflections asset
you can use other reflection probe assets to give the chrome and shiny surfaces a better look.
if loading the car to a new scene this has to be done in that too. i will make this more clearer in the overview page , thanks for letting me know.