When VAM's eyes are magnified to a close-up view, the visual performance is always somewhat unsatisfactory. That's why I created this "Magic Kid"—it makes the eyeball surface appear much closer to the results achieved with traditional ray tracing. The natural transition at the corneal limbus makes the pupil look more realistic and believable. I believe you'll be amazed once you try it!
VAM的眼睛一旦放大到近景的情况下,视觉表现总是让人不太令人满意,因此我制作了这个“神奇小子”,它让眼球表面看起更接近传统光线追踪下的结果,角膜缘的自然过渡让瞳孔变得更为真实可信。我相信你用过之后一定会惊讶的!
Usage Instructions:
使用说明:
It is based on the default structure of the VAM G2 female character model and follows all deformations of the eyeball—feel free to use it without worry.
它基于Vam G2女性角色人模默认结构,跟随眼球一切变形,放心使用。
For the first use, you should first disable all functional clothing related to shadows and reflections. Once the rendering order for eyeball01 and eyeball02 is confirmed to be correct, then adjust any other clothing that provides reflection and shadow effects. If it still doesn't work, your character is most likely from a "fusion," where the internal hierarchical relationships of the eyeball have been disrupted. You may need to use the merge plugin to export the character back to Daz Studio and perform a "reset to zero" repair operation on the eyeball's vertices.
第一次使用时,你应该先关闭一切阴影反射类的功能性clothing,在eyeball01和eyball02渲染排序得到正确的前提下,再调整其他提供反射阴影效果的clothing,如果依然不行,那你的角色大概率来自“融合”,眼球内部的层次关系已经被破坏,你可能需要通过mergh插件将人物导回dazstudio对眼球的顶点进行“归零”的修复操作。
VAM的眼睛一旦放大到近景的情况下,视觉表现总是让人不太令人满意,因此我制作了这个“神奇小子”,它让眼球表面看起更接近传统光线追踪下的结果,角膜缘的自然过渡让瞳孔变得更为真实可信。我相信你用过之后一定会惊讶的!
Usage Instructions:
使用说明:
It is based on the default structure of the VAM G2 female character model and follows all deformations of the eyeball—feel free to use it without worry.
它基于Vam G2女性角色人模默认结构,跟随眼球一切变形,放心使用。
For the first use, you should first disable all functional clothing related to shadows and reflections. Once the rendering order for eyeball01 and eyeball02 is confirmed to be correct, then adjust any other clothing that provides reflection and shadow effects. If it still doesn't work, your character is most likely from a "fusion," where the internal hierarchical relationships of the eyeball have been disrupted. You may need to use the merge plugin to export the character back to Daz Studio and perform a "reset to zero" repair operation on the eyeball's vertices.
第一次使用时,你应该先关闭一切阴影反射类的功能性clothing,在eyeball01和eyball02渲染排序得到正确的前提下,再调整其他提供反射阴影效果的clothing,如果依然不行,那你的角色大概率来自“融合”,眼球内部的层次关系已经被破坏,你可能需要通过mergh插件将人物导回dazstudio对眼球的顶点进行“归零”的修复操作。