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Penis Mesh Colliders

Plugins + Scripts Penis Mesh Colliders

Small fix to get rid of a rare exception on preset/scene load
This update brings a bunch of fixes, new features, is just generally better at what it's supposed to do.

Change Log
  • Added an optional mesh for balls (disabled by default)
  • Added granular toggles for ignoring female colliders (Read the information box in the plugin!)
  • Fixed bugs with penis ignoring too many colliders
  • Option to toggle penis mesh on/off (enabled by default)
  • Option to toggle original colliders on/off (disabled by default)
  • Option for original colliders to ignore the same female colliders that mesh does (enabled by default)
  • Split mouth and genital depth calculation
  • Greatly improved default values for depth calculation (if you use a different sized penis, you might need to configure it yourself)
  • Added all missing mesh triangles
  • All info boxes are now non-scrollable
  • Improved the UI a little
  • Fixed bugs when loading plugin from scene or plugin preset
Tips

If you're having issues with no collision, penis escaping, etc, you can now select what colliders to ignore and not ignore. In the plugin, there are now markers next to the toggles

HR - Highly recommended to turn off
S - Safe or even good to turn off
IG - Recommended to be kept turned on

Do not follow these markers blindly, play around with them and see what works for you.

If you're having issues with FPS or the soft physics being 'jumpy' during hard and fast penetration animations, you can now turn off the mesh collider and just use the original colliders that more suited for that kind of fast paced movement, while still being able to use the 'ignore logic' to get that deep penetration.


When doing an oral animation, I've found that the following helps
  • It's better if the female head moves rather than the penis.
  • Scale the X and Y of the penis down to 0.94 - 0.98
  • Try to use a penis morph with less 'hard corners', e.g. there's smooth transition between head and shaft
You can save a configuration you like as a 'plugin preset', the plugin should now remembers your settings correctly.

Coming features

There are still things that can be improved with this plugin. I will probably focus on the following
  • Load and Save Preset
  • More options for the female face colliders
  • Create a 'performance toggle' for the mesh, that use fewer polygons, hopefully without losing precision
  • Show a preview of ignored colliders like ColliderEditor does
Known issues
  • Hidden handles are sometimes not removed properly
  • Glute soft physics colliders still get in the way
  • AutoBulger throws exceptions when this plugin is disabled/removed (Reload AutoBulger should fix it)
  • Naturalis PussyMagic did not seem to like the mesh collider when I tried it
  • BodyLanguage sometimes throws exceptions similarly to AutoBulger
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