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After a couple of requests to make this shorter scene loop automatically, I went ahead and implemented that. I also took the opportunity to do a number of other things to this old scene.
Change notes:
Switched out Passenger and Improved POV for Acid Bubbles' newer Embody.
Moved the Embody toggle key from the backquote key to the Right Control key for non-US keyboard compatibility.
Added volume controls for the soundtrack and for Felicity's breathing.
Added a light Orgasm for Felicity. I don't think I ever realized that she never had one. Poor woman!
Added the "loop" feature noted above. If the loop box is checked (it is by default) then when the scene is over, Felicity will "clean up" and the scene will begin again.
Updated Timeline, Life, Logic Bricks, and maybe a couple of other plugins to their newest versions.
Updated the instructions/text.
Swapped out the Molmark's cumpack for hazmhox's Fluids 101.
Fixed a few animations that had always bothered me. Felicity should be more "centered" now, her head movements will be a bit less jerky, and hopefully the "finish" will more reliably pop out as it should.
Disabled/hid all of the menus and little other stuff in the scene. Back when I started creating scenes, I didn't realize how important it was to make sure VR users couldn't accidentally grab things like audio controls and buttons.
I've hit an animation wall with the scene I'm currently working on, so I am taking a break to go back through my other scenes and update them with some of the community suggestions. This being my first published scene, I've decided to update it first.
Enjoy!
Updates:
Replaced AcidBubbles' Passenger and Improved POV with Embody, which does the job of both, but better!
Changed the Embody toggle key to the Right Ctrl key (moved from the tilde/backquote key.) There are non-US keyboards that apparently do not have that key at all, and I had no idea!
Added an audio menu that lets you individually adjust the Music, Breathing, and Sex Sound audio volume levels. Not everyone has the same speaker and headphone setup, so this should help everyone get just the right volumes they're looking for.
An issue I had with a custom Unity asset not attaching how it should has been sorted out. I thought I'd fixed it in the original. Guess I was wrong. :/