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Mutations Galore 9.0

Plugins + Scripts Mutations Galore 9.0

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Rebuilt scene and removed all ghost dependencies.
So this should have fixed any errors.
One slider added for Reinforce Learning. The rest of the magic happens behind the scene.

What is Reinforced Learning?
Reinforcement Learning lets a system learn by trial and feedback.
It tries actions, sees outcomes, and repeats what works.
Key idea: Actions that lead to better outcomes become more likely in the future.

How it Works in This Plugin:
- You generate random face/body mutations
- When you like one, click 'Add Bias'
- The system rewards those morphs internally
- Future results will lean toward your preferences
- Adjust the Reinforced Learning slider to apply more or less of your bias to the next mutation.

The Reinforce Learning Slider:
Discover new shapes Keep RL% low (0–20%)
Explore but retain taste Medium RL% (30–60%)
Force style direction High RL% (70–90%)
Reset style bias Use Reset Bias button
Evidently, the .var scene was not linked to the script contained in the var.

Not exactly sure how this works, but used package builder to build the var so maybe it works now. Let me know please.
Changed scene canvas anchor point. Instead of anchoring to head, anchored now to Person/Control.
Menu was floating around when character moved their head and was super annoying.
Add 3 new buttons when you use bias:
1) Apply top 3 biased morphs to model
1) Apply top 5 biased morphs to model
1) Apply top 10 biased morphs to model

Minor UI tweak to Text Input Box.
Created new math for applying morph values.

Variance = 0 means all morphs have same average weight.
Variance = 100 means morph randomization range is maximized.
Added 3 training videos.

1. Setting up the Script
2. Quick Start
3. Training the app with morph bias (expert modeling).
Biggest change is the logic now only randomizes positive values for morphs. No negative values now.
Added scene to package
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