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Mushrooms

Assets + Accessories Mushrooms

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Original Creation by YASS

I model, sculpt, bake, texture and package this all by myself.


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Using AI model generation has dramatically reduced the initial modeling time, but it still requires a great deal of effort. I retopologized my self-made high-poly mesh, generated LODs, and set up custom collisions in Unity. The textures are a bit blurrier for optimization, but the file size and performance have improved to a tolerable level.

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