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MetaChat Love Hotel

Scenes MetaChat Love Hotel

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  1. Enabled Pixel Lights for all Mirrors now that you can control Reflection Quality.
  2. Fixed some nodes being grabbable/possessable when they shouldn't be.
  • Made some significant changes to the Menu UI.
  • Fixed some issues with sliding Speakers/Mirrors
Make some small tweaks to the Menu UI.
Also Shower is now physical button.
- Portable Menu
- Slightly Improved FPS
- Changed Music YT Channel to one with with less ads.
- Standardized gizmos through use of Subscenes.
Implementing some nice QoL Feedback with a new Menu system!

This new Togglable Menu is Portable, and collapsible so you can reduce the amount of overall UI elements floating around!
The Scene UI Button is handy for hiding all the little UI elements on walls. Great if you're taking pictures or streaming :)

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Also, improving the popular portable mirror with some quality settings :)
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I've made this gizmo a SubScene, going to test this to see if I can use this to improve my workflow for making more maps, but also not relying on SubScene parenting for moving things around.
- Changed Music to play a mix of The Weekend.
- Added a little notice above the music player to stop and start it if an ad plays.
- Fixed some grabbable on sliding doors that bothered me
My dumbass left the MetaChat Browser Object in the scene. Had to remove to resolve a bug.
Through gameplay testing, I found some incompatibilities with SubScenes and Metachat which resulted in parented items not quite syncing together.

Had to remove all subscenes and reparent all the gizmos (sliding doors, twist door gizmos, portable mirrors, camera's etc.) so they can be moved smoothly.
Apparently the original CUA scene has a missing collision in the floor and windows. I applied my own Invisible Wall and Floor collisions for now.
Trying to fix an annoying Black MetaChat UI Bug

Also making more use of SubScenes for common gizmos I put into my scenes.
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