What's new :

* New enemy : Walls-driver

# 7 animations. 10 or more motions each. Choose mood still, yet expressions, for visible animations, were carefully crafted - in.

* New location unlocked - Forest

#1 Field leading to the house near the forest

#2 House in the outskirts of the forest

* Bug fixes and small changes :

#1 Missing buttons or buttons being there when they should not (for e.g when you're back from prison, the button for imp behind the corner is not there or when you f ight with guard at start room

the buttons of mood ,,Awesome'' and ,,Disappointed'' would be above guard despite him being idle and no f ighting involved)

#2 Missing animations (literally, mis anim #22 for the IMP in basement was not there)

#3 Missing motions for animations (same anim had no motions at all, created 10 or 11)

#4 Fixed one camera not working (Marie would move to a new location while the view of player would remain still/would not teleport to a new spot)

#5 Male's speed options now aligned with Marie's mood options.

#6 Mood buttons , Awesome ' and , Disappointed ' are transparent so that you could see the anims better through them

#7 Fixed first animation in start being messed up

* Sounds :

# Mouth now will move for Marie during her speech. >> Properly <<, not as if she's high. Asked in forum for help to sort it out. (only with the new enemy tho)

#1 15 new slap sounds when f ighting new enemy in the house at the forest

#2 15+ voices for the new enemy

#3 Voice lines for Marie

#4 Field and house will give different ambient sounds (can't regulate the volume tho)

#5 50+ different phrases for Marie when f ighting with new enemy

#6 Tearing cloth sound effect and phrase after

* Buttons, lights, etc. and as always tons of things that won't even try to remember.
* New animations

* New voice lines

* New areas

* Gazillion changes

Took me good 5 days.
Just a gazillion changes since alpha and now with sex animations.
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