JADE MK - MY VERSION
Some warriors don’t need introductions. Their presence, their stance, the quiet confidence before a strike — that’s where the story really begins.
This character is inspired by the archetype of a disciplined ninja raised through years of combat, loyalty, and silence. Agile, precise, and deadly when needed, she moves with purpose rather than brute force. Every gesture suggests experience, control, and an understanding that strength isn’t just physical — it’s earned.
For this port, the goal was to preserve that familiar essence while adapting her naturally to the Virt-a-Mate environment. The head was used as a starting point, but the body was fully rebuilt and shaped by me, focusing on proportions, flow, and presence. The textures were carefully edited and refined to better match her look and to sit naturally under different lighting conditions, and some light sculpting and morph adjustments were done to bring everything together without overcomplicating the base.
This release isn’t about technical excess — it’s about balance. A character that feels recognizable, expressive, and ready to be used right away.
If you’d like to access this character, learn more about how it was put together, or see additional details and updates, everything is available on my Patreon.
As always, I hope she finds a good place in your scenes — and that everyone reads something slightly different into her.
Credits & ThanksSome warriors don’t need introductions. Their presence, their stance, the quiet confidence before a strike — that’s where the story really begins.
This character is inspired by the archetype of a disciplined ninja raised through years of combat, loyalty, and silence. Agile, precise, and deadly when needed, she moves with purpose rather than brute force. Every gesture suggests experience, control, and an understanding that strength isn’t just physical — it’s earned.
For this port, the goal was to preserve that familiar essence while adapting her naturally to the Virt-a-Mate environment. The head was used as a starting point, but the body was fully rebuilt and shaped by me, focusing on proportions, flow, and presence. The textures were carefully edited and refined to better match her look and to sit naturally under different lighting conditions, and some light sculpting and morph adjustments were done to bring everything together without overcomplicating the base.
This release isn’t about technical excess — it’s about balance. A character that feels recognizable, expressive, and ready to be used right away.
If you’d like to access this character, learn more about how it was put together, or see additional details and updates, everything is available on my Patreon.
As always, I hope she finds a good place in your scenes — and that everyone reads something slightly different into her.
A big thank you to everyone whose work helped bring this character to life:
- Plugin: @MacGruber
- Teeth & Tongue: @Jackaroo
- Lacrimal Glands: @VL_13
- Eyelashes: @VL_13
- Hair: @ddaamm
- CUA item in the scene (ColorTone): @Tiseb
- Scene pose & photo poses: @Luminestrial and @klphgz