InteractiveWaterPro(PlayerEdition)

Plugins InteractiveWaterPro(PlayerEdition)



Feedback from supporters shows that interactive water bodies lack some methods to automatically generate ripples. So this update is coming!
  • Added new rendering options to adjust the permeability of water body to meet your different needs.
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  • Two kind of very practical wave generators are added.
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1. You can hide the sliding objects on the water by mounting HideWaveObj.cslist. But it can still produce waves.
2. You can create a wave generator by adding WaveGenerator.cslist to an empty atom, and you can adjust its related parameters, such as influence range.

As the video shows, you can use these two tools to generate all kinds of automatic waves to meet your needs.
Bug fix: Since the last update, due to the adjustment of the rendering mechanism of water body, the interaction between interactive water and human body has disappeared. Forgive me, I didn't find this problem before, until some supporters gave me feedback recently. Now this bug has been fixed.

Feature:

Water supports setting rendering queues.
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This update has brought some important progress:

1. The performance is optimized and the choice of performance preset is provided. This is a very important option, and you can quickly select the corresponding performance preset according to your usage requirements. And fine-tune it on this basis. This can usually greatly improve the performance of water.

Notice that half of the preset options are followed by (Dirction Light), which means that the water only calculates the light for Dirction Light, so you need to change the property of the light to Dirction Light. When this option is selected, it is usually accompanied by a huge performance improvement, which can reach more than twice the original frame rate on my computer.
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2. The user-defined adjustment of the frame rate of interactive water ripple rendering has been added.
This means that even if the frame rate of your game is high, you can freely set the ripple calculation refresh frame rate. This has always been a thorny issue before (because the ripple rate always follows the frame rate of the game, when the frame rate of the game is high, the ripple will move too fast and it will be very unreal).




The new effect is shown in the video. Pay attention to the frame rate in the upper right corner.
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New features:

1. The preset saving and loading functions have been added. Now you can save your modification of water parameters as preset and read them at any time.
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2. The performance of water foam effect has been greatly enhanced, and now it is more realistic.
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3. For floating objects, automatic discovery calculation is added, which makes the floating objects feel concave and convex.
4. Foam and floating objects will be better integrated and the effect will be better.

Optimization:
The lighting logic of foam is optimized.
This time, I brought a very practical effect to the interactive water body: customizing the floating objects on the water surface.



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You can now use a custom picture to define the floating objects on the water surface (the plug-in will specify a noise picture by default, but as shown in the video, you can specify any picture to describe the floating objects on the water surface). At the same time, you can adjust the intensity of the effect.

It is strongly recommended that the texture of floating objects should be selected in a perfect cycle (there will be no seams when multiple repeated tiles are displayed).
Here you can turn your pictures into seamless repetitions.

demo video:

1. Modify the slider type of size setting to be more flexible when setting the size.
2. Now water will have a rebound effect on ripples.


3. Added some self-contained mask textures.
4. Fix the bug that the water surface will be white when the scene is opened after being saved underwater.
1. Add underwater effects, including underwater perspective and refraction, underwater fog effect and underwater sound effect.
(Will consume a certain amount of performance, and you can choose to turn it off when it is not needed)
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2. The performance of water body is optimized.
1): The subdivision degree of water surface grid can be customized, and the lower the subdivision, the better the performance.
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2): Add a "Better Performance" switch. After it is turned off, the water effect will not calculate pixel light, which can improve the performance to some extent.
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