This update has brought some important progress:
1. The performance is optimized and the choice of performance preset is provided. This is a very important option, and you can quickly select the corresponding performance preset according to your usage requirements. And fine-tune it on this basis. This can usually greatly improve the performance of water.
Notice that half of the preset options are followed by (Dirction Light), which means that the water only calculates the light for Dirction Light, so you need to change the property of the light to Dirction Light. When this option is selected, it is usually accompanied by a huge performance improvement, which can reach more than twice the original frame rate on my computer.
2. The user-defined adjustment of the frame rate of interactive water ripple rendering has been added.
This means that even if the frame rate of your game is high, you can freely set the ripple calculation refresh frame rate. This has always been a thorny issue before (because the ripple rate always follows the frame rate of the game, when the frame rate of the game is high, the ripple will move too fast and it will be very unreal).
The new effect is shown in the video. Pay attention to the frame rate in the upper right corner.