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How to use Google Street View images as improvised "Domes" (no Unity workaround)

Guides How to use Google Street View images as improvised "Domes" (no Unity workaround)

Retrieve a 360 panorama image of the desired Google Street View as described in the guide below. My reference's gonna be https://maps.app.goo.gl/wGtwAz5wuSh3AHrF6.
But instead of creating CUA in Unity with it, we will apply it as a texture to the ISSphere atom. (not regular Sphere atom)

1. Create a new scene.
2. Add an ISSphere atom. (a blue ball, yeah)
3. Go to its settings and in Matherial -> Textures tab add 360 image as a main tex.
4. In Matherial -> Params tab change Diffuse and Subsurface colors to white and Specular to black

at this point you should get something like this
1.JPG


5. In Physics Object settings change the size to 10.0
2.JPG


6. Add a couple of InvisibleLight atoms and change their light type to directional, adjust the angle and intensity.
7. Change the Scene Lighting settings "Global illum master intensity" to 0.2
Your scene will look something like this at this point.

3.JPG
4.JPG


Voila! We're in Paris! Wow!

In conclusion, I'd like to mention that this method has its flaws (your sky box is essentially a blue ball lol), but it doesn't require a Unity editor.
I would love to read your comments on this method. Cheers.

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WOW! I cant believe this many years into vam (I think 5+ now) we're just now seeing this type of simple genius - for me this beats all other plugin type envs - thank you FMC!
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