Retrieve a 360 panorama image of the desired Google Street View as described in the guide below. My reference's gonna be https://maps.app.goo.gl/wGtwAz5wuSh3AHrF6.
hub.virtamate.com
But instead of creating CUA in Unity with it, we will apply it as a texture to the ISSphere atom. (not regular Sphere atom)
1. Create a new scene.
2. Add an ISSphere atom. (a blue ball, yeah)
3. Go to its settings and in Matherial -> Textures tab add 360 image as a main tex.
4. In Matherial -> Params tab change Diffuse and Subsurface colors to white and Specular to black
at this point you should get something like this
5. In Physics Object settings change the size to 10.0
6. Add a couple of InvisibleLight atoms and change their light type to directional, adjust the angle and intensity.
7. Change the Scene Lighting settings "Global illum master intensity" to 0.2
Your scene will look something like this at this point.
Voila! We're in Paris! Wow!
In conclusion, I'd like to mention that this method has its flaws (your sky box is essentially a blue ball lol), but it doesn't require a Unity editor.
I would love to read your comments on this method. Cheers.
![hub.virtamate.com](https://c754e21d1d.mjedge.net/data/resource_icons/19/19751.jpg?1655221663)
Guides - How to use Google Street View images as Sky Domes
This is a tutorial on how to use Google Street View images as a skydome in VAM. I realize there is another tutorial on this posted back in January, but it's in Korean and doesn't really explain much in detail. I hope this offers more clarity and...
![hub.virtamate.com](https://c754e21d1d.mjedge.net/data/assets/logo/vam_logo_2024_vertical_favicon_32x32.png)
1. Create a new scene.
2. Add an ISSphere atom. (a blue ball, yeah)
3. Go to its settings and in Matherial -> Textures tab add 360 image as a main tex.
4. In Matherial -> Params tab change Diffuse and Subsurface colors to white and Specular to black
at this point you should get something like this
5. In Physics Object settings change the size to 10.0
6. Add a couple of InvisibleLight atoms and change their light type to directional, adjust the angle and intensity.
7. Change the Scene Lighting settings "Global illum master intensity" to 0.2
Your scene will look something like this at this point.
Voila! We're in Paris! Wow!
In conclusion, I'd like to mention that this method has its flaws (your sky box is essentially a blue ball lol), but it doesn't require a Unity editor.
I would love to read your comments on this method. Cheers.