• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
VaM 2026-02-28 12-38-03.png

comp1.png

What's inside the package:

- Look
- Clothing [Body + exposed preset, Top + exposed version, Harness, Stockings, Leg Choker, Gloves, Shoes Upper, Shoes, Horns, Hairband, Wings, EyeShadow]
- Hairstyle
- Tail as Custom Unity Asset[Add EzSoftBone as Session Plugin by Skynet for physics]

To change preset go to clothing>customize>preset>select existing one
Tail has physics, here is what you need to do to set it up:
1. In session plugin tab add script "EzSoftBoneRuntimeLoader.cs" from the package
2. In Session Plugin Presets tab, click 'Change User Defaults...' then click "Set Current As User Defaults"
3. Add CUA tail_prefab_hindenburg from package
4. In control Tab of CUA check Parent Link for position and rotation then Link to Atom "Person" and Link to "Hip"
5 Add IKCUA plugin by imakeboobies to move bones. Done.
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Credits

Creator Support Link
Skynet Skynet
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