What's inside the package:
- Look
- Clothing [Body + exposed preset, Top + exposed version, Harness, Stockings, Leg Choker, Gloves, Shoes Upper, Shoes, Horns, Hairband, Wings, EyeShadow]
- Hairstyle
- Tail as Custom Unity Asset[Add EzSoftBone as Session Plugin by Skynet for physics]
To change preset go to clothing>customize>preset>select existing one
Tail has physics, here is what you need to do to set it up:
1. In session plugin tab add script "EzSoftBoneRuntimeLoader.cs" from the package
2. In Session Plugin Presets tab, click 'Change User Defaults...' then click "Set Current As User Defaults"
3. Add CUA tail_prefab_hindenburg from package
4. In control Tab of CUA check Parent Link for position and rotation then Link to Atom "Person" and Link to "Hip"
5 Add IKCUA plugin by imakeboobies to move bones. Done.