• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
VaM 2026-02-28 12-38-03.png

comp1.png

What's inside the package:

- Look
- Clothing [Body + exposed preset, Top + exposed version, Harness, Stockings, Leg Choker, Gloves, Shoes Upper, Shoes, Horns, Hairband, Wings, EyeShadow]
- Hairstyle
- Tail as Custom Unity Asset[Add EzSoftBone as Session Plugin by Skynet for physics]

To change preset go to clothing>customize>preset>select existing one
Tail has physics, here is what you need to do to set it up:
1. In session plugin tab add script "EzSoftBoneRuntimeLoader.cs" from the package
2. In Session Plugin Presets tab, click 'Change User Defaults...' then click "Set Current As User Defaults"
3. Add CUA tail_prefab_hindenburg from package
4. In control Tab of CUA check Parent Link for position and rotation then Link to Atom "Person" and Link to "Hip"
5 Add IKCUA plugin by imakeboobies to move bones. Done.
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Credits

Creator Support Link
Skynet Skynet
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