Male / Female
This is my original work.
male cloth has may unstable sims.
Making Note
The mesh was created using G2 topology, and I attempted to express the sparkle of the jewels through glossiness. I used a 'Combined' bake, which bakes lighting information directly onto the diffuse map, similar to a lightmap. One thing I would do differently is to finalize the garment's shape before the baking process. As you can see, the result feels too tight-fitting. Additionally, it would have been better to increase the intensity of the normal map, as the protrusion of the jewels feels a bit lacking. The distortion in the topology is a result of making minor mesh adjustments after baking. Therefore, for any outfit using G2 topology, I highly recommend finalizing the model's shape first before baking the textures.