[Paid Environment] Geisha's Abode

Enjoy this little resort house where your favorite modern geisha mistress services her clients!

So while I'm waiting for my Leap Motion and not doing much animation, I'm focusing on satisfying the environmental needs that my planned scenes have. I have prepared environments for two scenes and this is one of them. I think it deserves your attention to be enjoyed right away! That said, I have a delightful scene planned here, just not sure where to put it in the pipeline.

Subscribe to Scenes Tier or higher to gain access to this collection of assets. You can find the scene in Paid Assets \ Environments folder.

This scene is licensed CC BY so if you are a subscriber you can use it in your own projects.

The environment is set in a beautiful mountaneous area with japanese-themed structure and most of the furniture, first floor is a general guest area with dinner table, massage bed, viewing area and a basic "field kitchen". Features separate assets for sake bottles, cups, sushi. Use the wall-mounted picture to toggle day and night lighting. (Important! The night lighting is set up as being just an example, 4 pixel point lights, 3 vertex lights and 1 directional light have a huge effect on performance, so I suggest only enabling pixel lights in the area you are currently playing in)

Second floor is the resting area, with a sleeping mattress, reading armchair and a hot tub. The pillows have their colliders designed in a way that simplifies posing the head to rest on the pillow. The scene features lanterns with on\off state that can be hanged at any place you want (together with separate asset lantern hooks).

The scene has pre-built hair and clothing colliders at sleeping mattress, eating area, massage bed, and upper and lower floors so the long hair and dresses of your models do not fall through. Enable\disable atoms or subscenes called COLLIDERS for your specific area of play. By default only mattress and eating area colliders are enabled.

If you want to change the scripting, there are only two atoms: !DIRECTOR controls on scene load triggers (starting sounds and some water plugin trickery); ImageButton atom's SequenceChoice logic brick controls what gets enabled or disabled when you change day\night cycles.

I hope you will enjoy!

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