Fixed some physics issues with importing, loading from path, and resetting. Added a new feature, Climax time. It extends the animation for a climax/run to end type of animation finish.. Currently some minor bugginess, but it works as follows. Set the max length and climax length. Timeline will adjust to that total link. For the max length, everything works as normal if toggle for climax is off. Which means t-0 to max is the animation time, and will loop, rebound off that. if toggle is clicked, then it will ignore the maxlength and play the animations after max length as a sort of climax then stop at end. Right now main bug is capturing animations after the max length, you have to have the toggle on. once you are ready to use the animation, then toggle off. The toggle function is registered so it can be referenced by outside button actions.