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ForceForge

Plugins ForceForge

eh, sorry, that's part of the reason its beta, i'm making a lot of changes and trying to save the previous versions, and didn't include the new main file(s)
v4 needed some checks, i reccommend v5
v5 has less frame drops
also, i forgot to mention this but, i added damping to the head a while ago, it helps with faster animations, but can cause frame drops when adjusted, anyways it was adjusted up/down constantly with randomness bounds activating every few cycles

Otherwise, everything above a overall speed of 15 will get some damping applied to the head

might need a checkbox or something, but there's no other way to stabalize the head of a model
i added and took out some sliders, i'm updating the description right now but:
v3 no longer has just forwards/backwards duration
you can now slow down each part of the cycle, and hold indefinitely on one of four points on the cycle, they also have the ability to change based on the randomness bounds
undid some changes that unintentionally decreased torque, and tested
had to delete and refresh the new folder from the package, good thing the old version was included
quick fix:
changed the name of the directory from lower case "internal" to "Internal" should fix any problems with directory naming

Force ratio and torque ratio won't double the force in a direction if you crank them all the way up
quick update, i left the OG files in the package in case it m
Responder: disabled unused stuff, quickness
added in knee and foot movement
switched from cosine to sinusiodal movement, force applied now unlimited

Forceforge main: now consistently chooses a target direction and applies appropriate force
hips movement will apply hand movement in the palm direction, if you so choose to move the slider for hand/elbow movement
movement type + destination aka: "move this", "to this" are now saved to the scene plugin data
removed side to side, it was exactly the same as "sway"
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