A little helper I use a lot in my scenes lately.
It's basically exactly what the tag line says: "Force generator with random variance and a manual mode for transition triggers."
This is based on MeshedVR's CycleForce and adds some built in randomization options for the values Force Factor, Force Quickness, Torque Factor and Torque Quickness.
But the main reason why I needed this was to use the manual mode (uncheck Auto Force and/or Auto Torque) to control the drive of a force with transition triggers.
I mostly use it to create procedural body reactions to sounds.
For example: having a bit of hip movement, when one of the Vagina Triggers is fired, adds a lot of realism to the scene.
Simply bind the Manual Force and/or Manual Torque values to a Volume Transition Action and fiddle a bit with the Volume Trigger Quickness and Volume Trigger Multiplier values.
It's basically exactly what the tag line says: "Force generator with random variance and a manual mode for transition triggers."
But the main reason why I needed this was to use the manual mode (uncheck Auto Force and/or Auto Torque) to control the drive of a force with transition triggers.
I mostly use it to create procedural body reactions to sounds.
For example: having a bit of hip movement, when one of the Vagina Triggers is fired, adds a lot of realism to the scene.
Simply bind the Manual Force and/or Manual Torque values to a Volume Transition Action and fiddle a bit with the Volume Trigger Quickness and Volume Trigger Multiplier values.