• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
-- New Features & Improvements:
- Added fluid rendering support for VR Mode.
- Fixed debug views from blocking the main UI.
- Fixed fluid depth occlusion in screenshot cameras + post magic supershot cameras + fixed fluid renders ontop of UI elements. (Requires Post Magic Plugin to be active in session to take effect)
- Better handling of scene atoms collision addition / removal through newly added events.
- Fixed anisotropic splatting deformation stuck in particle shape if disabled while blend was left at 1 value, and adjusted defaults.
- Fixed frequent stutter caused by scanning for cameras in scene.
- Updated fluid presets to match new parameters, with an addition of 2 new presets. (Foam preset + Water 120k particles preset)
-- New Features & Improvements:
- Added cohesion & new realistic viscosity simulation in fluid physics.
- Added hard stickiness support for mesh colliders.
- Added experimental raymarching rendering method with adjustable parameters.
- Optimized Heap memory usage, now pretty much non existent no matter how many person atoms/ CUAs are in the scene.
- Refined default settings for realistic physics with increase in performance.
- Adjusted Demo scenes for new plugin parameters, with better demonstration of viscosity.
- Merged & Unified Particle size across all render passes.
- Fixed capsule colliders not working for CUAs if their length was less than 0.001.
- Removed collision update throttling since heap memory is now fully optimized, collision should look a lot smoother.
-- Optimizations:
- Optimized heap memory usage, 1,6MB/s per person atom down from previous 8,8MB/s. (this should fix frequent game freezes)
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