This is my first plugin and first VAR, so please tell me if I'm doing something wrong
The main idea is to help to create facial expression animations
This is the UI:
STEPS to use it:
1) Add the plugin to the person
2) Go to female morphs
3) Modify the facial expression (the plugin will detect automatically any morph modified with category including "expression" and "phonem")
4) Press "K" (this will create a new keyframe with current expression morphs after the current active keyframe)
5) Repeat 3 and 4
6) Go to the plugin UI, you will see all the keyframes created there, you can play them to see a preview of the animation (is just linear blend between keyframes) and also make any modification
MORE ABOUT THE UI
Clicking on any keyframe will load that expression. You will see also in the right panel the morphs used, and also the morphs used in previous keyframe and also all the morphs used in all other keyframes. You can edit morphs directly from there and will be saved automatically to the keyframe
You can remove keyframes, and also change the order (editing the number) or change the duration (change the numbers and click outside somewhere to apply)
You can change the default duration for new keyframes
You can multply by some factor all the durations (to make everything faster or slower)
You can export a json for Timeline plugin (and import the animation from Timeline, going to "more" > "import").
The main idea is to continue editing the animation in Timeline because it's more powerful and many creators are already used to it
The main idea is to help to create facial expression animations
This is the UI:
STEPS to use it:
1) Add the plugin to the person
2) Go to female morphs
3) Modify the facial expression (the plugin will detect automatically any morph modified with category including "expression" and "phonem")
4) Press "K" (this will create a new keyframe with current expression morphs after the current active keyframe)
5) Repeat 3 and 4
6) Go to the plugin UI, you will see all the keyframes created there, you can play them to see a preview of the animation (is just linear blend between keyframes) and also make any modification
MORE ABOUT THE UI
Clicking on any keyframe will load that expression. You will see also in the right panel the morphs used, and also the morphs used in previous keyframe and also all the morphs used in all other keyframes. You can edit morphs directly from there and will be saved automatically to the keyframe
You can remove keyframes, and also change the order (editing the number) or change the duration (change the numbers and click outside somewhere to apply)
You can change the default duration for new keyframes
You can multply by some factor all the durations (to make everything faster or slower)
You can export a json for Timeline plugin (and import the animation from Timeline, going to "more" > "import").
The main idea is to continue editing the animation in Timeline because it's more powerful and many creators are already used to it