- Session Plugin to load EzSoftBone unity script via .assetbundle file, Then Vam automatically loads the .dll file along with it which contains all the EzSoftBone Components.
- This plugin is only relevant to those you use EzSoftBone CUAs like hair with physics, by loading it as session plugin & saving it as default along with your favourite session plugins you won't have to worry about CUA Hair physics not working as intended anymore bc the components will always be active on Vam first launch.
-- steps:
1. add new session plugin
2. select the script "EzSoftBoneRuntimeLoader.cs" from the package
3. in Session Plugin Presets, click ''Change User Defaults...'', then click "Set Current As User Defaults"
4. you're set!
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2.
3.
-- Tip:
- to include as a dependency in your package you must then use the plugin as a Scene Plugin instead of Session Plugin.
-- note:
- this script doesn't directly give physics to CUA assets, it is only there as dependency for CUAs that have already been setup with an EzSoftBone component in Unity.
-- Credits:
- all credits go to EZ for creating this amazing plugin for Unity! link
- This plugin is only relevant to those you use EzSoftBone CUAs like hair with physics, by loading it as session plugin & saving it as default along with your favourite session plugins you won't have to worry about CUA Hair physics not working as intended anymore bc the components will always be active on Vam first launch.
-- steps:
1. add new session plugin
2. select the script "EzSoftBoneRuntimeLoader.cs" from the package
3. in Session Plugin Presets, click ''Change User Defaults...'', then click "Set Current As User Defaults"
4. you're set!
1.
2.
3.
-- Tip:
- to include as a dependency in your package you must then use the plugin as a Scene Plugin instead of Session Plugin.
-- note:
- this script doesn't directly give physics to CUA assets, it is only there as dependency for CUAs that have already been setup with an EzSoftBone component in Unity.
-- Credits:
- all credits go to EZ for creating this amazing plugin for Unity! link