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[Environment] The Great Chamber

Environments [Environment] The Great Chamber

Visually it may look realistic from far away, however if you get close the geometry is a bumpy mess. 3d scans are good organic object like plants. Not good for artificial human created objects with flat surfaces and straight lines like a room interior.

Main reason for the poor 2/5 rating:
The extreme(!) high performance impact from only rendering this CUA.
Clearly no optimization.

It seems the extreme high polygon count of this scan does not only increase it's size unnecessary, it also kills the real-time rendering performance. There are algorithms in 3d tools to fix this and lower the triangle count to an acceptable level. Another performance killer could be lighting inside the CUA. That I don't know. No matter what's causing it, this is below my acceptable quality standard.
TGC
TGC
Hey thanks for the review! I tried to decrease triangle count in blender, the model becomes very shitty then, like minecraft, so I only reduced the triangles in the collision model. If you know a way how to decrease triangle count, without messing up the model too much tell me and I do that.
Upvote 0
Quality Stuff, Love the lighting.
Upvote 0
Hi quality
TGC
TGC
Thx, the model was really good!
Upvote 0
I can see a whole class or dance studio in here.
TGC
TGC
Totally looking forward to see what you make in it!
Upvote 0
These envs are very lovely. is there any way to get them really dark? i removed all the lights and prefer low light environments but its still pretty bright.
TGC
TGC
Ah yeah sure, you can make them completely dark. Just crank down the "Unity Ambient Light Color" in the scene lighting options: https://imgur.com/E8MBLsr And thanks for the review!
Upvote 0
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