All credit goes to the great Acid Bubbles.
built it because the original Embody doesn’t let you hide/unhide the tongue via external triggers.
I also wanted to slim it down to just the features needed for scene viewing.
and reduce the original Embody’s CPU bottlenecks.
This plugin is a streamlined version of the original 'Embody' by Acid Bubbles, with many of its features pared back.
built on top of Passenger.cs, and I cherry-picked the parts I needed from the original Embody Cs with a few simple tweaks.
All I did was tweak an existing LEGO build to suit my taste.
referenced the Spawn Point plugin, not just Embody.
I used it for head-view alignment and position reset—and it can all be controlled through external triggers as well.
The original Embody saw frequent updates to improve usability and stability—and it was already very well optimized.
By trimming features, though, I was able to turn some of those updates into one-off events and shave down CPU bottlenecks a bit.
If you’re already running into CPU or GPU bottlenecks from other factors, you probably won’t notice a big difference.
In a typical setup, this plugin should yield about a 3% FPS boost—
and in an exceptionally clean, well-optimized environment, the gap can grow even more.
In an environment with zero CPU bottleneck and the GPU running at full load, the difference becomes huge.
262 FPS vs 398 FPS
Of course, that’s not an environment anyone would normally be playing in...
Once again, I’d like to express my gratitude to Acid Bubbles.
I only worked by combining already-completed C# scripts, yet it still took me six days with very little sleep because the logic kept falling apart.
I have great respect for him for designing and building such a complex plugin from scratch.
And if this causes any discomfort, I will gladly remove the plugin.
built it because the original Embody doesn’t let you hide/unhide the tongue via external triggers.
I also wanted to slim it down to just the features needed for scene viewing.
and reduce the original Embody’s CPU bottlenecks.
This plugin is a streamlined version of the original 'Embody' by Acid Bubbles, with many of its features pared back.
built on top of Passenger.cs, and I cherry-picked the parts I needed from the original Embody Cs with a few simple tweaks.
All I did was tweak an existing LEGO build to suit my taste.
referenced the Spawn Point plugin, not just Embody.
I used it for head-view alignment and position reset—and it can all be controlled through external triggers as well.
The original Embody saw frequent updates to improve usability and stability—and it was already very well optimized.
By trimming features, though, I was able to turn some of those updates into one-off events and shave down CPU bottlenecks a bit.
If you’re already running into CPU or GPU bottlenecks from other factors, you probably won’t notice a big difference.
In a typical setup, this plugin should yield about a 3% FPS boost—
and in an exceptionally clean, well-optimized environment, the gap can grow even more.
In an environment with zero CPU bottleneck and the GPU running at full load, the difference becomes huge.
262 FPS vs 398 FPS
Of course, that’s not an environment anyone would normally be playing in...
Once again, I’d like to express my gratitude to Acid Bubbles.
I only worked by combining already-completed C# scripts, yet it still took me six days with very little sleep because the logic kept falling apart.
I have great respect for him for designing and building such a complex plugin from scratch.
And if this causes any discomfort, I will gladly remove the plugin.