**This plugin is still in experimental development stage**
-- What does this plugin do?
- tries to wrap/ conform each finger around objects in proximity with the palm each hand, proximity detection done by a sphere collider (enable show hand colliders for visualization)
- uses raycast from each finger tip that extends towards the center mass of the collider in proximity, to then approximate pose morph values for each individual finger to wrap around that collider (enable show raycasts for visualization)
- every parameter is triggerable for fine tuning depending on the action needed (whether to grab body parts, hand job for gens or toys... etc)
-- What's the point?
- the main goal is removing the need to animate fingers which can be a very tedious process at times
-- Quick Demo clip:
-- Plugin UI & parameters:
-- Plugin code reference credits:
- @Stopper for shoe helper plugin, collider visual renderer method
-- demo clip credits:
- @northern.shikima for skinmicrodetail
- @ddaamm for long hair 10
- @MacGruber for life plugin (gaze)
-- What does this plugin do?
- tries to wrap/ conform each finger around objects in proximity with the palm each hand, proximity detection done by a sphere collider (enable show hand colliders for visualization)
- uses raycast from each finger tip that extends towards the center mass of the collider in proximity, to then approximate pose morph values for each individual finger to wrap around that collider (enable show raycasts for visualization)
- every parameter is triggerable for fine tuning depending on the action needed (whether to grab body parts, hand job for gens or toys... etc)
-- What's the point?
- the main goal is removing the need to animate fingers which can be a very tedious process at times
-- Quick Demo clip:
-- Plugin UI & parameters:
-- Plugin code reference credits:
- @Stopper for shoe helper plugin, collider visual renderer method
-- demo clip credits:
- @northern.shikima for skinmicrodetail
- @ddaamm for long hair 10
- @MacGruber for life plugin (gaze)