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DeeperPlugin

Plugins + Scripts DeeperPlugin

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- Removed any modifier for rotation and position of fluids emitters of other plugins, so user have to handle them manually, as originally meant by plugins creators;
- Preset System improved:
- Added storable action so a preset can be loaded from file;
- The preset files hold info about the view where they are stored, but can be
loaded from everywhere using said action or dedicated button in user interface;
- Added support for primitive (Shape) ISCylinder;
(Need to be attached the PrimitivePenetratorDataScript.cs plugin to atom to be detected by Deeper)
- Various minor fixes and improvements
- Fixed quick button link if both session and scene instance exists
- Fixed and issue where some morphs where stored in timeline pose
(Added a step where older version of Deeper morphs are reset at beginning)
- Improved the Genital bulge morphs times
I apologize first for this oversight, I'll try to pay more attention in the future.

In this hotfix I'm removing some prototyping code, some of my past attempts, nevel meant to be delivered actually.
In this hotfix the colliders handled by GenCollidersFixer keep now the proportions if the atom has different scale otherwhen one.
Important update for DeeperPlugin:

I worked hard these days in order to bring Deeper as scene plugin, and here we go, this new release allow users and creators to use the same file for session or scene plugin.

Rule: If the loaded scene contains deeper plugin as scene plugin, even if the script is not enable, the session instance will not operate.
This way if scene designer wanted the plugin to be disabled, the choice is preserved.
The session plugin return to operate normally, and scanning atoms only when the scene plugin is removed or lost loading another scene that does not have Deeper as scene plugin.

Along this important update there is a fix about storing some data in poses.
- Restored support male to male
In this update:

- Fixed support for BL and GenCollidersFixer;
- Added support for DildoLanguage;
- Added support for Primitives:
- Capsule as Penetrator;
- ISCapsuleas Penetrator;
- ISTube as Receiver;
- Tring a fix a issue for native dildo in same cases;
- Updated labels in order to understand where data are serialized:
---- [S|L] Scene and Look
---- [S] Scene Only
---- [L] Look Only
---- [DEV] Are dev controls, they are not stored

- When saving a scene, only atoms registerd into DeeperPlugin, (meaning that if you manually remove an atom from Deeper list and save the scene)
are restored as Deeper composer atoms.
Example: Using Deeper as session plugin, having a scene with two dildos, you manually remove a dildo from deeper compsed atom list using dedicated button then save the scene.
Then loading that scene, the removed didlo atom will not be loaded from Deeper

Improved major stability.
Added support for smart colliders to bildo toy.

Genital morph for pussy and anus to make penetration in and out more visible, only visible with penetrators with a minimum size, small thing cannot create that effect even in reality :).
As always, override sliders can help see the effect outside rough action.
Atom -> Module -> Body Morphers -> Penetration Morphers -> Vagina OR Anus Morphers -> Level Morphs : Morphs Override
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Fixed various issue, one connected to scaled atom not receiving correctly infos in bulger module causing the same effect on every atom. Now the scale is taken in account for comutations.
Bulger genital size is computed everytime, no more stored value.
I strongly reccomand creator and user to: when creating morphs not essetial to the apperance (breath, grip, foreskin, closed/open eyes), to set them as pose morphs.
This simplify everything on three fronts:
- Every time a vertex is modified by non pose morphs, interested autocolliders are recalculated, along with other heavy computation.
It's true that vam uses threads to split heavy jobs and avoid poor performance, but involving those calculation for a dynamic content like morphs of this type is quite a wast of performance.
- Every exported appearance contain everything to reproduce it, morphs, of course is part of exported deps, so it's easy to understand that breath morphs, eye blink morphs, every morph not really
belonging to that look shouldn't be a dep.
- Appearances can be lighter.

Removed Active Penetration Helper, because sometimes can cause physics explosion. (I hope people start using other controllers instead of hip controller or pelvis controllers)

Tooltips: Wherever was necessary I added tooltip infos, to help understand what ui control or view is about.

Added optional control of BL orefices triggers positioning.
This is a hotfix for BL support, should fix null reference errors or strange behaviours around with it
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