Bulger genital size is computed everytime, no more stored value.
I strongly reccomand creator and user to: when creating morphs not essetial to the apperance (breath, grip, foreskin, closed/open eyes), to set them as pose morphs.
This simplify everything on three fronts:
- Every time a vertex is modified by non pose morphs, interested autocolliders are recalculated, along with other heavy computation.
It's true that vam uses threads to split heavy jobs and avoid poor performance, but involving those calculation for a dynamic content like morphs of this type is quite a wast of performance.
- Every exported appearance contain everything to reproduce it, morphs, of course is part of exported deps, so it's easy to understand that breath morphs, eye blink morphs, every morph not really
belonging to that look shouldn't be a dep.
- Appearances can be lighter.
Removed Active Penetration Helper, because sometimes can cause physics explosion. (I hope people start using other controllers instead of hip controller or pelvis controllers)
Tooltips: Wherever was necessary I added tooltip infos, to help understand what ui control or view is about.
Added optional control of BL orefices triggers positioning.