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CUA Hair Colliders as Clothing Item

Assets + Accessories CUA Hair Colliders as Clothing Item

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- This is mainly for my looks that have CUA hair with physics using EZsoftbone script (credits to EZhex for making it open source), especially that in the future i might start to make long rigged CUA hair which would need this to look good, also that it is a single depend file which every look will use from the hub instead of me having to build the scene in unity & add to each look it's own EzSoftBone .dll everytime i create a new look or make a new update. (from a lot of testing the script from this depend file can be used by everything in the scene containing a EzSoftBone component, no need for each .assetbundle CUA hair file to have it's own named after it)

- The dummy clothing item has three colliders in total: left arm / right arm / chest & neck area parented to the body with my modified stopper's CUAClothingAlt plugin via Bone parenting with no frame lag & no fps drop.
(Collision for the loaded CUA Atoms is off to prevent messing with Person Triggers)



ezcolliders.jpg


- The main reason i went with this script is because it is node transform based instead of real physics simulation with rigidbodies unity uses, which can be very unstable at times and not very well suited for hair physics.

- Feel free to make use of this if you need it!

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Credits

Creator Support Link
EZ
S Stopper
Skynet Skynet

Latest updates

  1. Update v3

    - Replaced Stopper's CUAClothing with my modified CUAClothingAlt v3 plugin to load the colliders...
  2. Bug fix

    - Assigned the correct parent for arm colliders in each arm, they were flipped by mistake...

Latest reviews

Positive
Version: 1
Posted:
Game changer!
Skynet
Skynet
ty! hope you find good use for it.
Upvote 0
Positive
Version: 1
Posted:
You saved my looks!!! Amazing work!! Thank you for this
Skynet
Skynet
no sweat :D
Upvote 0
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