- This is mainly for my looks that have CUA hair with physics using EZsoftbone script (credits to EZhex for making it open source), especially that in the future i might start to make long rigged CUA hair which would need this to look good, also that it is a single depend file which every look will use from the hub instead of me having to build the scene in unity & add to each look it's own EzSoftBone .dll everytime i create a new look or make a new update. (from a lot of testing the script from this depend file can be used by everything in the scene containing a EzSoftBone component, no need for each .assetbundle CUA hair file to have it's own named after it)
- The dummy clothing item has three colliders in total: left arm / right arm / chest & neck area parented to the body with stopper's CUAclothing plugin.
(bone parenting type not skin vertex parent to save FPS)
- The main reason i went with this script is because it is node transform based instead of real physics simulation with rigidbodies unity uses, which can be very unstable at time and not very well suited for hair physics.
- Feel free to make use of this if you need it!
- The dummy clothing item has three colliders in total: left arm / right arm / chest & neck area parented to the body with stopper's CUAclothing plugin.
(bone parenting type not skin vertex parent to save FPS)
- The main reason i went with this script is because it is node transform based instead of real physics simulation with rigidbodies unity uses, which can be very unstable at time and not very well suited for hair physics.
- Feel free to make use of this if you need it!