• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Create Headgear with Uvula Wrap

Morphs Create Headgear with Uvula Wrap

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A scene and morph to help people create wearable glasses and other headgear which doesn't distort with face morphs/blinking etc. I think this is a technique a lot of people in the community have used but not really explained, or released a pre set up scene for others to get in on the action. I hope this var helps others jump in and just make cool things without having to make anything other than the clothing itself.

Create your clothing item in Blender as normal, making sure it is positioned in space where it should be worn by the final character.

When you open this scene it looks horrific. This is normal and natural just relax be cool.
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Open Clothing Creator and select "Wrap to Morphed Verts". Set the Uvula Wrap morph to Zero when done.

By moving the rest of the body out of range when VaM is looking to wrap to nearby morphs, Vam is forced to wrap everything to the uvula (that dangly bit inside your mouth). So when the morph is unapplied the rest of the body comes back and the clothing item will be fixed to the head postion wherever it moves and will grow and shrink to match whole-head morphs but not distort from every last little eyebrow raise and whatnot.

I'm aware some morphs do distort the uvula and therefore also distort clothing created with this method.
SupaRioAmateur created a guide on how to overcome this. I've not used the guide myself but it's from a good source.

Credit to SupaRioAmateur for teaching me the concept behind this.
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