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Contex Menu System (Undo/Redo)(VR&Desktop)

Plugins Contex Menu System (Undo/Redo)(VR&Desktop) 1.42

1.Support scaling UI to adapt to different resolutions.
2.Support the text prompt of the current object.
3.Support to quickly set the aspect ratio of the game
and the aspect ratio of WindowCamera.
(The game UI size will be automatically adapted)
4.Support one-click dressing/undressing.
5.Support copy and paste of rotation and position of atoms
(more attributes will be added in the future).This is useful for organizing atoms.
6.Supports copying atom object between different scenes!
7.The duplicate function has been strengthened.
Now it is supported to duplicate not only the atom itself,
but also the plug-ins on the atom.
For trigger atoms, the triggers it contains are also copied.
8.Unlock the view alignment function.
9.bugs fix.
1.Add a tool menu group, and add the "face camera" command.
2.You can reselect the previously selected atoms at any time.
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3.You can choose to automatically turn off the plug-in logic in "PlayMode".
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Fixed an issue where menus often pop up accidentally when using the right mouse button to move the camera view

New features:

Common to VR and desktop mode.

1. Add plug-in command menu group: directly call up plug-in events, such as Embody, through the menu, and start the possession mode with one click.

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2. Add add plug-in menu group: add plug-ins to atoms directly through the scene menu, saving a series of tedious operations.
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Use the refresh menu to refresh Menu Items:
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3. Add three-view menu group: quickly switch atomic three views through the menu.
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4. Now each menu group has a separate switch.
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5.VR mode adds one-handed operation mode: now it is divided into two hands, left hand and right hand.
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6. Add a new marking mode when the cursor rolls over: marking ball. The previous method is to display the outer bounding box. You can switch between the two modes at will.

Compared with the outer bounding box, the marker ball is more refreshing and has a better look and feel.
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7. The distance of the menu under VR can be adjusted manually, and the default distance has also been adjusted.
8.Added shortcut key binding to activate/deactivate this plugin.
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Optimization:

1. The UI of the plug-in is rearranged to make it more beautiful and clear.
2. Performance optimization.
3.bug fixing.

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By adding a new bounding box drawing method, Solve the problem of bounding box display in some cases under VR.
1. The menu group for selecting scene atoms has been added to the system menu. As shown in the figure, atoms will be classified according to the type of atoms, and selecting scene atoms no longer requires tedious operations and is more organized.
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2. Added a menu to jump to the specified plug-in of the current atom. This will save you a lot of time!
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3. According to the feedback, two additional items were added to the menu of Person.
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4. Added the option to jump to the plugin configuration page.
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5. The Outline which had a lot of feedback before was optimized.
Now cancel the previous Outline effect and display the bounding box of the object instead.
And the display time of Outline is optimized.

6.Fixed bug that the plug-in could not be copied when copying when the plug-in was loaded on the atom.

7. Bug fixing and optimization.

This version provides almost perfect support for VR mode!

Note :
You may notice that the file package has become a Zip package. This is not a mistake, but now the plugin has two components.
1667265348478.png

As shown above, in order to enhance the input control of VR (there are some restrictions in VAM), I introduced the package VamInputServer.var It is also very simple to use. It is directly set to SessionPlugin. Also note
:
If you don't need VR support, this plugin can be ignored. But I guess you will definitely want to use this plugin in VR :).

At present, the object outline effect is not perfect. If you feel troubled, you can turn off outline tracing in the plugin panel.


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This new version has updated a lot of content, so here's a simple list:

1. Perfect VR support ! you may wonder whether the context menu under VR can have a good experience. The answer is obviously yes. However, this is also a lot of expansion based on the game itself.
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As shown above, the left joystick press is set to open SystemMenu. The right joystick press is set to open SceneMenu

Since SceneMenu will have many types in the future, it's obviously impossible to open it with a single button. So I added a scene menu option to the system menu.
1667265468248.png

In addition, because the joystick is used, it is inevitable to trigger slight movement when we press it. Sometimes, this makes us uncomfortable, so I've added two extra shortcuts to help us quickly turn on and off the move.
1667265528947.png

This is useful when you have a lot of editing in VR.

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1. Fix the support for sub-scenes, and now atoms can be correctly selected in sub-scenes.
2.Added a new Independent menu for Person. You need to use keybinding to add custom shortcut keys to trigger.
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3. Can now distinguish the collision between the Controller and the object itself. Additional menu groups of PositionConstrain and RotationConstraint have been added for Controller. You may use it often.
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4. Added ResetPose and ExplosionRecovery menus.
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5. Added support for Keybinding. You can now trigger the context menu by customizing the shortcut keys.
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6. Choose different types of atoms, there will be specific jump options.
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7.Some bug fixes of feedback.

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Forgive me , after I read the feedback from the players, I found that I uploaded a wrong plug-in package before :( .
Please be sure to update this.
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