What's inside the package:
- Look
- Clothing [Body + exposed presets, Ears, Hood, Sleeves, Gloves, Bag, Body Attachments, Shoes Upper, Shoes, Leg Choker, Body Tail, Eyes, EyeShadow]
- Hairstyle
- Tail as Custom Unity Asset[Add EzSoftBone as Session Plugin by Skynet for physics]
To change preset go to clothing>customize>preset>select existing one
Tail has physics, here is what you need to do to set it up:
1. In session plugin tab add script "EzSoftBoneRuntimeLoader.cs" from the package
2. In Session Plugin Presets tab, click 'Change User Defaults...' then click "Set Current As User Defaults"
3. Add CUA Cipher_tail_prefab from package then move to it the back of character
4. In control Tab of CUA check Parent Link for position and rotation then Link to Atom "Person" and Link to "Hip"
5 Done.