I've given five stars simply because there is obviously a lot of effort put into this scene and it definitely shows, however not everything is perfect:
- I think having a scene split up between old file structure nad new var system is the worst you can do. At this point it would probably make more sense to jsut go with the old system, but at least have it all in one place. I also see no reason why this could not have been packed as a var completely. Remeber, if the packaging-function does not work, you can always manually edit and repack the var. I would not mind that problem normally, but for a creator with such professional ambitions (and creative skills) this delivery is not good enough!
- Another problem with the delivery is the dependency on assets, that have dependencies on their own. I think it should be a general rule that one tries to avoid to have dependencies that have dependencies of their own, especially if it is for such an interchangeable item like a single piece of clothing. In this case the dress alone adds gigabytes of data to the scene because of it dependencies (might be more a critique of the original creator of said dress but still).
Be deliberate when choosing your dependencies!!! The scene would not be any worse, if you'd picked one of vams standard clothing items for the dress...
- The scene itself plays nice, however i think the wind effect looks bad. At first i thought it was a glitch and tried to repair it, until i noticed the triggers fot the wind. Dramatically it fits the scene well, but it looks too unreal in my opinion. Also the dress seems not to be effected. Or effected less?
- On my mashine the dress did not slip off, but kept clinging on to the dancer a bit akwardly. Is this intended or has this to do with physics tick rate f.e. (it did not ran completely fluently on my pc)?
- I sppreciate the "unreal" concept of the scene, but i think it would have benefited from being "grounded" just a little bit: Maybe just a hint of stage floor under the fog that could catch a shadow or something. I feel that in computer graphics it often helps to have some grounding in reality even if you aim for a less realsitic look, otherwise it quickly looks unrealsitic instead of "unreal"...
- Oh.. and one small thing i noticed with all of your scenes so far: Technically they are a little bit too dark. Not much really, but it makes me wonder if you have maybe set up your display brightness a tiny bit too high!
Thanks for sharing,
Keep up the good work!