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Bury's Glute Morph

Morphs Bury's Glute Morph

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GlutePreview.jpg

- Overview -
A Morph for a very exaggerated backside. So exaggerated, that it does starts to interfere the core collider system, and needs to have second hand collider editing to be loaded fully on some models
There are no issues on dialing this in at partial strength just to add a little bit more 'meat' to a model

- Usage -
Depending on the strength you apply this morph and what model you add it to, you may need to use Acid Bubbles Collider Editor

If applying this morph causes the glutes to shift up and down in opposite directions, the [AG] L/R Glute radius multiplier needs to be reduced (~0.75, or reducing them to 0 has basically no negative effect)

If the legs or hips are vibrating, the [AG] L/R Thigh radius multiplier needs to be reduced (~0.75)

Glute Soft Physics for a Good Jiggle: Reduce Spring, increase Mass and Fat Distance Limit to taste

Alternatively, on the off chance no physical interaction is planned for your model in the scene.. you can disable Colliders / Advanced colliders to avoid these issues as well

(please let me know if there's an issue or bug on installation, packaging these scenes for distribution is tricky, and I may have borked something up)

Original scene is
Erika from GilgameshVR
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Positive
Deleted member
Version: 1.0
Posted:
Love this!
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Positive
Version: 1.0
Posted:
Awesome morphs! More, please)
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Positive
Version: 1.0
Posted:
WD
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