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-Switch off soft body physics for this scene, not only for fps, but because morph collision of mouth works bad here
-I use 90hz physics cap 2 for all my scenes, at least 3 pixel light count
-Var includes Day and Night scene
-Audio React works not the best way in this iteration, can't even return light after switching off, but you can try anyway
-Errors here are not important
-Haven't tried looks with different (not default zero) height and proportions, might break animation
-No embody, because shake of camera works better with what I wanted to do here. Also it doesn't affect animation that was a pain to tweak to this stage.
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HungryBobo
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