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Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

Plugins + Scripts Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

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They changed something, but replacing

bpy.ops.transform.translate(value=(1, 0, 0), orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)

with

bpy.ops.transform.translate(value=(1, 0, 0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, True, True), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False)

did the trick :)
Fix for the male conversion templates where the ears were no longer in the torso UDIM tile /texture.
Thanks to Mr.Ripley for reporting the error.
Moved tongue vertices of female model into Innermouth group.
Changed the order of textures for all scripts, the more common targets for texturing (Torso, Limbs, Face, Genitals)
are now in UDIM tiles 1001 - 1004
(this also makes it easier to load the textures as a UDIM texture set in Blender (on the OBJ that was saved without
materials !) , just rename them to your_texturename.UDIM_tilenumber.fileformat (e.g. png), create a tiled texture in
the UV editor, and load the UDIM_tile textures onto it. In the shader editor just use a texture-image node and set the
UDIM texture as it's source)
UDIM_texture_in_Blender.png
This adds a extra blend-file for use with models based on non-Base-male UVs (Michael 6, Gianni 6, Darius 6, Lee 6, Scott 6)
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