Released 92 days early for members.

INCLUDED

  • Baymax outfit
  • Baymax morph
  • Baymax Script
  • Demo Scene


INSTALLATION

Download into your VaM\AddonPackages directory

Open Demo scene.


KNOWN ISSUES

Male outfit, so expect minor distortions in outfit.  Physics might get messed up upon loading so you will have to go into the Physics tab on the clothing and set compression to max and back to zero.  Do the same for stiffness, zero it out then back to max.

Force Resetting the clothing will mess with the Script because it'll remove the triggers to the clothing materials (bug in VaM)

Shoulder point should be turned on prevent arms from dragging neck line out.

Due to some weird foot colliders on the male, adding a floor will distort the legs.


NOTES

I thought this would've been a quick simple mod, but turned out to be the longest (I wanted to scrap it multiple times)

I wanted to do this one for the longest, ever since I found that you can 'blow' up clothing like a balloon in the physics tab.  It's kinda weird that the male has the least collision for clothing, YET creates the most collision on the clothing.  I ran in the the same issue as the turtle shell in my TMNT mod, where the more detail/mesh the clothing is the more distortion it has when morphs are used.  I had to do the same here and reduce the mesh count in all the problem areas.  This is where most of time was spent, testing each model in vam to see what works and what doesn't.

I got it to a decent amount of distortion and tried to clean up the rest via sim painting.  So some areas will look 'deflated' because that's was the only way to remove the distortion.   It's not perfect, but much better than the hundreds of versions before.

I originally planned to have the blinking controlled by the actual blinking morph.  BUT to my surprise, the male doesn't have that morph, only the female.  Instead of wasting time trying to figure out how the male blink, I just did it on a timer.  This way you can control how fast he blinks.  I did however have my other part of the plan work, using the morphs to control the eyelids.

I know the internal screen is a square not a circle, but I'm using an InvisibleLight as the light source, and the spot light is round.   I made super simple so you just need to add a light, select it in the script and it'll automount and turn on with your choose the screen option.

Now I haven't tested in VR because I still haven't solved my black screen issue (think I might need a new headset) So if there's some weird bug in VR let me know.


Credits

everything else made from scratch

pain scale emoji I found on google.



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By becoming a member, you'll instantly unlock access to 104 exclusive posts
301
Images
8
Writings
15
Videos