• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Back to bumpiness/ and a hero update

Looks Back to bumpiness/ and a hero update

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This my first forehead vein test - so please feel free to try around with the "skin materials2" bumpiness-sliders.
This forehead vein is such an underestimated facial feature - that I have never seen in any virtual faces. It helps to underline certain emotions even more dramatically (loud laughter, excitement, extreme anger ...). To what extent this vein can be activated by collision queries and then deactivated again remains to be seen. To be honest, I don't know if it is possible to activate facial textures via a collison.

All other facial features in this texture are supported by the good old specular and normal maps. (pores, scars, liver spots ...). The ingame maps are of course very good, but they are not exactly accurate in the area of the eyebrows and, moreover, the features of the individual face are not supported.

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Version: 2020-06-03
Posted:
Another classic
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