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Atom Mover

Plugins Atom Mover

This is the first BETA implementation of translating forces. Force translations should consider translation limits and limit triggers if them are enabled \ configured.

Note that forces are applied constantly. It's not like CycleForce.


P.s. I'm going to add a new video and update screenshots in the overview page right now.
Having a lot of fun! Expect something with next release!

(@som45oul ;))
Added another simple example video to plugin overview page.
Updated screenshots.
- Local\global rotations options are now available for every single axis (like it was with translations).
- New SIMPLE EXAMPLE demo scene.
- Code optimizations.

IMPORTANT NOTE: This update IS NOT compatible with scenes\plugin presets saved with the older version.
Added a VERY SIMPLE example video as requested by @Vinger

(Updated demo scene coming with next release...)
- Added translation limits triggers. Now you can configure actions that are executed when a translation limit is reached. It only works if the Limit Translation option of the axis that have configured actions is enabled.
- Translation limits UI elements rearrangement.

Note: Translation limits buttons become green if there are configured actions.

Edit: Typos... Plugin Version is 1.11.
Almost done on adding customizable actions on translation limits reached.

I'm also thinking about adding to rotations the same options of translations (per axis local\global settings, triggers and limits) but this will surely broke backward compatibility so... some kind of feedback on this will be appreciated...
I'm working to add customizable actions on translation limits reached. Like OnXLowerLimit, OnXUpperLimit, and so on...
- Removed scene dependencies.
- Framerate indipendent continuous translation and rotation (should be there from the beginning 😅).
- Added reset rotations button. With absolute rotations I was trying to do something senseless. If you want to set an absolute rotation, just reset rotations an set the rotations you want (Qaternion demon tried to confuse me but... after a long fight... I win! 💪).
- Code optimization.

The plugin now have all the features I planned so I will call it "Version 1.0". This doesn't mean I will not update it if I find other usefull features.
- First implementation of set absolute rotations (doesn't really works. use it only to reset rotations to 0,0,0. Still WIP, needs tests).
- Fixed local translation increments ratio.
- Code optimization.
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