Atom Mover

Plugins Atom Mover

Hi!

The new Movable Linked Atom feature rises errors if you try to link the Atom on which you loaded Atom Mover to an Atom that is already a link target of other Atoms. Contrary to what I thought at first, this issue is very ugly and hard to solve but you can try to avoid it like this:

Instead of linking Atoms that way:
Clipboard_09-16-2024_01.jpg


Link them that way:
Clipboard_09-16-2024_02.jpg


I know it's not very nice and I'm not happy with this. I'll keep trying to find a solution but... it may be not possible to solve without modding VAM's internals.

🤞
Fixed local translation bug introduced with HUB release 12 (sorry ?).
All movements now works regardless of linked state:

This turned out to be more complex than what I thought at first but, now, you can use Atom Mover to move and rotate the Atom even if it's linked to another Atom. It seems stable but there is space for improvements and additional features.
I haven't tested this properly so... feel free to report any issue.

A VERY BIG THANK YOU to @everlaster for digging into this with me.


Rotation Control Sliders default range now goes from -360 to +360:

Asked by "Mr Rogers" on VAM official Discord. At first I thought there was no real need for it, but now I have to admit that I like it more that way.


Other little things:
- New Voithe Utils version.
- Code optimization.
- Rotation Control Sliders default range now goes from -180 to +180.
- Rotation Control Sliders will no more get values outside the range -360 +360.
- Fixed a bug in translation control computing.
- Code optimization (implemented Voithe's Utils).

NOTE: If you have scene triggers that trigger "RESET TRANSLATION CONSTRAINTS" plugin action, it maybe necessary to rebuild them.
NOTE:
- Translation constraints are always for the gloabal axis.
- Torques constraints are always for the local axis.


Updating overvier page with new videos and screenshots right now...
- New Plugi UI: Better organization of Plugin UI using Tabs. This took a while since I had to figure out a bunch of VAM things.
- First implementation of rotation torques.

As you can see, now the Plugin UI have space for more features and I already have some ideas.
Stay tuned! ;)


Note: I'm going to update the Plugin overiew page right now, with new videos and screenshots.
I learned a lot of things and UI Tabs are almost ready.

Tabbed_UI_Preview.jpg


At the moment, there are no new features so... I'll think about publishing a new release only to show the new UI or wait for new features implementation...

Stay tuned! ;)
I'm learning how to setup a not Left\Right constrained Plugin UI to create UI Tabs and add more features.
Stay tuned! ;)
Fixed plugin cannot be used on Person atoms.
Only forces are disabled when the plugin is loaded on atoms containing more than one ForceReceiver (like Person atoms).

Sorry for the mistake... ?
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