Advanced Pathfinding System & Joystick control & Advanced scene interaction (PlayerEdition) Beta

Plugins Advanced Pathfinding System & Joystick control & Advanced scene interaction (PlayerEdition) Beta






Contains a lot of updates. This update will add several important functions to make VAM closer to a real game:

1. The Joystick or keyboard direction keys will be able to control the characters to walk freely. And quite smooth.
Of course, you can freely replace the animation of walking.

2. Characters can interact with the scene in a more complicated way. You can grab and carry objects, and interact with objects in the scene and trigger Timeline animation (such as sitting in a seat).

3. You can also use the debugging function in VR mode (in desktop mode, you can directly set the target location by alt+ middle mouse button).

4. In Embody, you can use the function of pathfinding and joystick control normally.

5. Optimize the UI of the plug-in. More concise and clear.

6. The handle controls the speed of jumping rotation and the maximum climbing slope when the character moves.

The user manual has been updated.
This update has brought a lot of improvements and new features:




Most importantly, for you to use this plug-in better. I have written detailed instructions for this plug-in (the plug-in is still under active development and may be modified at any time). If you are going to use this plug-in, be sure to check it out: AdvancedPathfindingSystem Wiki (github.com)


1. Now you can import multiple sets of animations at once. Then switch between these animations at will. And imported animations are automatically added to options.
1721443835485.png

I have provided an example resource for custom animations in the attachment that you can import into Unity and use.
Resources

2. As shown in the video, you can now release any control of the character when walking (these joints are not controlled by walking animation, you can completely customize them, such as using timeline to control them. In the video, the animation of raising and lowering the hand when carrying items is controlled by timeline. And I have brought several sets of presets.
1721443969955.png
1721443979922.png

This can greatly improve flexibility. You can even release all the joints, and the navigation plug-in only controls the movement and rotation of the characters.

3. Now people can interact with the scene and grab objects in the scene. Of course, this requires some settings. Please check the link to the documentation provided above.
1721444069353.png
1721444075615.png


Now you can use Timeline and this plug-in to easily realize the grabbing and carrying function shown in the video.

4. You can now continue to follow the selected atoms. And provide parameters for customization.
1721444126104.png


5. A lot of optimization and adjustment have been made to the plug-in interface.
Please check the link to the documentation provided above: AdvancedPathfindingSystem Wiki (github.com)
Back
Top Bottom