This update has brought a lot of improvements and new features:
Most importantly, for you to use this plug-in better. I have written detailed instructions for this plug-in (the plug-in is still under active development and may be modified at any time). If you are going to use this plug-in, be sure to check it out: AdvancedPathfindingSystem Wiki (github.com)
1. Now you can import multiple sets of animations at once. Then switch between these animations at will. And imported animations are automatically added to options.
I have provided an example resource for custom animations in the attachment that you can import into Unity and use.
Resources
2. As shown in the video, you can now release any control of the character when walking (these joints are not controlled by walking animation, you can completely customize them, such as using timeline to control them. In the video, the animation of raising and lowering the hand when carrying items is controlled by timeline. And I have brought several sets of presets.
This can greatly improve flexibility. You can even release all the joints, and the navigation plug-in only controls the movement and rotation of the characters.
3. Now people can interact with the scene and grab objects in the scene. Of course, this requires some settings. Please check the link to the documentation provided above.
Now you can use Timeline and this plug-in to easily realize the grabbing and carrying function shown in the video.
4. You can now continue to follow the selected atoms. And provide parameters for customization.
5. A lot of optimization and adjustment have been made to the plug-in interface.
Please check the link to the documentation provided above:
AdvancedPathfindingSystem Wiki (github.com)