Chelsea the Thieving Maid.
THIS IS AN APPEARANCE PRESET. Put the Var and the Dependencies into your AddonPackages folder then when in any scene select the person and go to the Appearance Preset tab and look for SlamT.Chelsea.1.var. She will load.
Look for her in the new up coming Game: The Thieving Maid.
Here is the trailer…
https://www.erome.com/a/pv33geyE
This is not a scene but a full game you can play. Chelsea doesn't do anything until you touch her. Then depending on how you touch her and what you do to her she will react differently every time. This is the culmination of everything I have learned in VAM and I don't think you have seen anything like it before. You can easily play this game for 30 minutes before finding all the easter eggs and hidden animations.
Note: I made the error of creating Chelsea in my Testing Build of VAM not my Creation Build so it unfortunately picked up some dependencies you will need. SlamT.Samantha.var is needed.
Still shots of Chelsea below and a short video from The Thieving Maid Act 2.
THIS IS AN APPEARANCE PRESET. Put the Var and the Dependencies into your AddonPackages folder then when in any scene select the person and go to the Appearance Preset tab and look for SlamT.Chelsea.1.var. She will load.
Look for her in the new up coming Game: The Thieving Maid.
Here is the trailer…
https://www.erome.com/a/pv33geyE
This is not a scene but a full game you can play. Chelsea doesn't do anything until you touch her. Then depending on how you touch her and what you do to her she will react differently every time. This is the culmination of everything I have learned in VAM and I don't think you have seen anything like it before. You can easily play this game for 30 minutes before finding all the easter eggs and hidden animations.
Note: I made the error of creating Chelsea in my Testing Build of VAM not my Creation Build so it unfortunately picked up some dependencies you will need. SlamT.Samantha.var is needed.
Still shots of Chelsea below and a short video from The Thieving Maid Act 2.