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** Plugin Made For Desktop Mode Only **

-- Description:

- Inspired from Blender's Rigify Addon, This plugin aims to streamline character posing & animation by adding FK & IK solvers in the mix + Custom interactive control nodes.

-- How to use?
- Simply load on person atom.

-- What does this plugin do?
- Adds extra control nodes with custom shapes that can control controllers in bulk in Forward Kinematics fashion, or auto positions elbows & knees if Inverse Kinematics is enabled. node positions will adjust based on whether FK or IK is active due to different role.
*FK mode: this is normal behaviour, the arrows will act as a hub to move linked controllers visualized with a white line and pivot around yellow circle.
*IK mode: once enabled it will enable IK solver for limbs, yellow circle around extremities is the IK target, and the arrows will now act as IK Pole target.
- The chest & hip nodes have alt modes, holding Alt key will extend the affected controller set (watch Demo clips)
- Fully compatible with timeline controller state changes to speed up animation workflow (it will only keyframe the controllers that moved to prevent cluttered keyframes)
- Shortcut keybinds for faster workflow.
- Can symmetrize any pose.
- Realtime Symmetry, interact with any node or controller to symmetrize along hip bone X axis (local mirror)
- Can Flip Pose, swap controllers from left to right along Person Atom Control X axis (global swap mirror)
- Info text in plugin UI that explains all plugin functionality.

-- Demo of walking animation creation with FK Mode:


-- Demo of general use, realtime symmetry and push-up animation creation using IK mode:


-- Demo of flip + symmetrize pose with dominant side weight functionality:


-- Demo of Chest & hip Node Alt mode:


-- Plugin UI:
Screenshot 2025-12-09 203751.png
Screenshot 2025-12-09 203811.png


-- Snaps:
Screenshot 2025-12-09 194628.pngScreenshot 2025-12-09 195240.pngScreenshot 2025-12-09 195253.png

-- Note:
- It is recommended to have elbows & knees position states set to ON (rotation doesn't matter much) for the plugin to make a difference, simply by clicking this in the ''Control & physics 2'' tab:
Screenshot 2025-12-09 211442.png

-- Demo Clips Credits:
- @Acid Bubbles for timeline plugin
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Latest updates

  1. update v2

    -- Improvements: - Increased min & max values of "Node Alpha" slider. - Increased min & max...

Latest reviews

Positive
Version: 2
Posted:
This is honestly a game changing tool and streamlines animating so much. This is probably a specific thing for me personally, but I would like the ability to turn off the large hip and chest nodes without also turning off the knees and elbow nodes. Also I still get this problem where if I adjust a leg or a foot with symmetry on, the opposing elbow or knee location doesn't get recorded on timeline.
Skynet
Skynet
hmm i'll check it out & update soon
Upvote 0
Positive
Version: 2
Posted:
Already putting this to good use in combination with Timeline. This is a massively necessary tool. Thank you so so much.
Skynet
Skynet
you're welcome 💯
Upvote 0
Positive
Version: 2
Posted:
It will become one of the most important plug-in in VAM world
Skynet
Skynet
thank you for the feedback!
Upvote 0
Positive
Version: 2
Posted:
very good for me
Upvote 0
Positive
Version: 2
Posted:
This is amazing magic!
Upvote 0
Version: 1
Posted:
Great work. I'm testing it, and it's incredible useful. I can accelerate my productions a lot. Thanks
PS. I need it works in VR. I prefer work on animation inside VR environment. Could you do it?
Skynet
Skynet
Thanks, I dont use VR mode currently so i wouldn't know how to unfortunately
Upvote 0
Positive
Version: 1
Posted:
Works perfectly. Thank you!
Skynet
Skynet
you're welcome! 🤙🏼
Upvote 0
Positive
Version: 1
Posted:
Just the fact this can actually flip an existing pose is a game changer for me as many have tried and none really worked until this. Many thanks!!
Skynet
Skynet
you're welcome 💯
Upvote 0
Positive
Version: 1
Posted:
useful!!!!
Upvote 1
Positive
Version: 1
Posted:
you are VAM GOD
Upvote 1
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