This plugin converts the current system time into angles and rotates the hour, minute, and second objects you assign as Atom targets in the scene, producing real-time clock-hand motion.
If it misbehaves, remove the asset and the plugin, then reload them.
For optimization, the time updates once per minute, so the second hand’s direction may be off.
You can add it to an Empty or any Atom, but this is not fully stable.
Atoms assigned as hands must always start at the 12:00 orientation.
If you can’t adjust the plugin or individual angles, use Clear, then reload the plugin.
my asset
Hierarchy diagram
body
├─ hour_hand
├─ minute_hand
└─ second_hand
You don’t have to use this exact hierarchy, but it’s a clear and conventional layout.
If you’re creating the asset, make sure the origins of the clock-hand parts are precisely at the center of the clock face.
All clock hands must start at the 12:00 orientation by default, and the Z axis must point forward.
To test the actual asset, please refer to my other resource, Clocks. Thank you.