This experimental version of clothing using plugin: Stopper.ClothSimProxy.3
The use of clothes is similar to normal, except for the appearance of additional items of clothing (marked with the icon : proxy clothes) - these are practical clothes with visibility disabled (alpha = -1) in material settings. These items are used to control parameters of simulation. Literally, they are the base on which the main garment is wraped.
*Items are put on automatically, but unfortunately they need to be removed manually..
*If you remove the proxy cloth, main item will become stationary (it will freeze), but as soon as we put on proxy cloth (with the appropriate name : PROXY), main item works again.
The use of clothes is similar to normal, except for the appearance of additional items of clothing (marked with the icon : proxy clothes) - these are practical clothes with visibility disabled (alpha = -1) in material settings. These items are used to control parameters of simulation. Literally, they are the base on which the main garment is wraped.
*Items are put on automatically, but unfortunately they need to be removed manually..
*If you remove the proxy cloth, main item will become stationary (it will freeze), but as soon as we put on proxy cloth (with the appropriate name : PROXY), main item works again.
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