• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Bath House

Environments Bath House

Download [152.55 MB]
A tiled pool room and hallway made in blender.

The water and glass assets are a little wonky when it comes to lighting so they are packaged seperately.

Pictured using the vamifier plugin by Nostage3



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Positive
Version: 2024-05-21
Posted:
So if you have the patience for the initial setup, It's a very simple and pleasant environment (Adding your own lights, choosing a good skybox, UnityAssetVamifiers... I had to use Jackaroo's water rig since the water asset that comes with this scene is still being figured out). The water is a minor issue for the time being.

The only real problem with the asset is for some reason when ANY physics-enabled atom touches -specifically- the bottom surface of the actual pool, that atom gets stuck on that surface until you temporarily disable collision (every other surface seems fine to my awareness). I'm not sure I understand why it's happening, but hopefully it can be fixed. For now though, as long as you keep a person atom's extremities etc off the pool's bottom surface, you're gonna love the environment.
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