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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
The plants look very good and I would love to use them, but I can't because they don't work in VR!
Is it possible to fix that? (as far as my very limited knowledge about Unity goes, it's some parameter that needs to be set at the last stages of creating the assetbundle)
These things could really make a scene more vivid.
I changed the player settings for XR support - single pass, colorspace - linear. I wasn't aware of these setting when I started importing stuff from unity. I don't use VR so if there is still an issue let me know.