| Functions | 
| Reflection function | 
| Set the update mode of reflection, reflection brightness, blur, etc. | 
| Adjust the reflection screen size | 
| Filtering of reflected targets (experimental function) | 
| Volume light support | 
| Control the shape of the mirror according to the black and white map | 
| Refraction function and related settin | 
| Custom reflection update frequency (performance optimization option) | 
| Reflection blur related parameters | 
If you want a mirror with significantly improved reflective performance or glass with both reflection and refraction, this plugin is designed for you. In addition to the basic reflection function, I have also provided many additional features for it to be as versatile as possible in various scenarios. Here is an explanation of some of the features:
- Filtering options: This is an experimental feature that currently allows the mirror to only reflect characters in the scene.
- Shape mask: You can customize the shape of the mirror by specifying a black and white texture (white represents retention, black represents exclusion). This is very useful if you want to create custom-shaped reflective mirrors.
- Distortion of refraction and reflection: With this feature, you can simulate the uneven glass surfaces in reality (this feature only takes effect when a bump map is loaded).
- Blurring of reflection: This is mainly used to simulate non-ideal mirror reflections in reality, such as frosted glass or marble floors.
- Reflection map update frequency: This is a very useful option for optimizing performance (appropriate settings can greatly improve performance), allowing you to customize the update frequency of the reflection function.
 
					
				 
						
 
		
	
			 
		
	
			 
		
	
			 
 
        










 
 
         
 
        