• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
XN's Weapons

Assets + Accessories XN's Weapons

Download [6.23 MB]
Here are the Sword and Chakram weapons to go with the "XN" model by P.U.R.E. I cleaned up the textures a bit and repositioned the origin points to make them more timeline friendly. :D
They do look nice enough in-game and do not require a skybox or cubemap to show the metallic-ness. I had to export them as seperate assetbundles because they weren't combining into one for some reason.
They have pretty small file size, both have collision and they look metallic! :D


Credits:
Thanks to CG BANG! on SF for the original models!
"Xena's Weapons\" (https://skfb.ly/oGzpz) by CG BANG! is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)."

Instructions:
Add a CustomUnityAsset to your scene and select one of the assets to load in-game.

Goes well with this:

Can also be used with VL_13's XN model as well.
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Positive
Version: 1
Posted:
YOW! Now XN is complete ! THANKS VERY MUCH!!!
enoeht
enoeht
❤❤❤
Upvote 0
Positive
Version: 1
Posted:
Nice Work! One day i`m rewatch this old funny serial again))
enoeht
enoeht
Thanks. It's been a minute since I last watched it.
Upvote 0
Positive
Version: 1
Posted:
Amazing!! Thank you very much for taking your time to do this enoeht ?
enoeht
enoeht
No problem! Thank you, for making awesome looks!
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